Computing
Computing at Little Sutton Primary School
Computing is not about computers anymore. It’s about living.
(Nicholas Negroponte – MIT Media Lab)
This view is reinforced by research into the teaching of computing in schools by Ofsted which states,
Digital technology is driving extraordinary global changes that some are calling the Fourth Industrial Revolution. Navigating these changes effectively and safely requires a significant understanding of digital literacy, information technology and computer science. This knowledge is also crucial if business, industry and individuals are to exploit the opportunities offered by this revolution.
[Ofsted: Research and analysis Research review series: computing, May 2022]
The intention of the computing curriculum at Little Sutton Primary is designed to enable all pupils to have a thorough and ambitious education; equipping them to use technology, computational thinking and creativity to understand and change the world. It is now more important than ever that children understand how to use technology positively, responsibly and safely, and that they see good models of this.
…computing education is considered to be important, because it has social, cultural and economic benefits. Through computing education, pupils can learn ‘powerful knowledge’, enabling them to become informed and active participants in our increasingly digital society.
[Ofsted: Research and analysis Research review series: computing, May 2022]
From Reception children are taught computing. Across the school there is a focus on three main content areas. These are:
- computer science (programming and understanding how digital systems work),
- information technology (using computer systems to create, store, retrieve and send information)
- digital literacy (evaluating digital content and using technology safely and respectfully).
What do we aim for our children?
By the end of Year 6, it is expected that all pupils will be able to :
- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- use sequence, selection, and repetition in programs; work with variables and various forms of input and output
- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
- understand computer networks including the internet; how they can provide multiple
services, such as the world wide web; and the opportunities they offer for
communication and collaboration
- use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
- select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
- use technology safely, respectfully and responsibly; recognise acceptable / unacceptable behaviour; identify a range of ways to report concerns about
content and contact.
For further information regarding our Computing Curriculum and how it is taught please see the Computing Policy below.
Additional information can also be found under our termly Year Group Curriculum maps and Curriculum Guidance notes for parents.